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Glide In

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Glide In – Smooth Arcade Chaos With Simple, Addictive Movement

Glide In is a small casual skill puzzle introduced in 2025. It’s basically about shooting a puck into a target hole while trying not to mess up. You drag the puck back, pick the angle and power, let go, and hope the puck goes where you want. It starts easy and then slowly adds more stuff that gets in the way, so you have to think more about where you shoot.

Guide to Play

The game works like mini-golf without all the extra rules. Here’s the core loop:

  • Drag the puck backward to set angle and power
  • Release to shoot it across the board
  • Try to sink it into the hole within three attempts
  • Clear five short challenges in a row to finish one level
  • Unlock the next level and repeat with harder layouts

A few board elements matter a lot:

  • Red walls: hitting these instantly kills the attempt
  • Green pads: these bounce the puck and can help line up better shots

The controls are simple and the game doesn’t waste time explaining. You just learn as you play. When the shot is clean, it drops straight into the hole; when it’s not, it bounces around, stops short, or hits a wall and burns a chance.

Features That Make It Fun

Glide In gameplay is all about the small adjustments. There’s no story or anything dramatic. It’s just aim, shoot, clear the board, go again. Runs don’t take long, so failing never feels like a huge setback.
There are different pucks you can unlock (unicorn, donut, etc.), which don’t change the gameplay but make it more fun to look at. Levels get harder on a pretty steady curve, so you always feel like you’re learning something even when you miss.

Tips to Get Better

  • Don’t always use full power, especially on tight boards.
  • Look at the angle before dragging; bad lines fail instantly.
  • Bounce pads are worth using instead of trying risky straight shots.
  • If you lose early in a set of five, restart instead of burning attempts.

Glide In is the kind of thing you open for a few minutes and end up playing for longer than expected because clearing a streak always feels close.

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